Saturday, 30 June 2012

Final Documentation Post

I have completed the documentation of the major project and have uploaded the final files. Thank you to whoever is reading this. I am glad this project is finished. It was a fun and challenging experience. I now get to enjoy the rest of my holidays.

Friday, 29 June 2012

Documentation Update

I am currently in the process of updating the old documentation to fit the new complete program. I have completed almost all of the diagrams that need to be updated. After this I will add the remaining necessary parts to the documentation.

Secret

This post is for those that want to know the secret cheat. If you press Ctrl + Shift + C when it is your turn (before you have selected a piece to move), the cheat will activate.

Final Programming Update

I have decided not to code the 'hard difficulty' computer player. This is because I have limited time and this algorithm cannot be completed in the time I have left to complete this project. I may code it in the near future.


I have completed the program and all the code, all I need to do now is update and finish the documentation aspect of the project.

Thursday, 28 June 2012

Programming Update 2

I have completed the easy computer and many other aspects of the program. All I have to program now is the Computer Hard method that simulates an intelligent player that is challenging to play against and program the save and load function, allowing users to stop there games and load them when they please.

Tuesday, 26 June 2012

First Programming Update

This post is very late for a few reasons, first is that I have only just started programming, second is that I have had many other commitments that have prevented me from programming and lastly is that time is of the essence. However, I will be working on this program non-stop for the next few days.
I have nearly completed a fully function 2 player checkers game (not 1 player). This means that I have made the user interfaces the start up form, instructions and main form and have put quite a bit of code behind it. All I need to do is add a multi-jump function (where you jump over your opponents pieces more than once in your turn) and a check for win function that will declare the winner when a player has captured all of there opponents pieces.