Saturday, 17 March 2012

More Checkers research and Ideas

I have done more research on how to win Checkers in order to apply that to my computer hard difficulty. I have learned a few strategies. Using the force jump rule, I have noticed that your opponent would force you to jump one of his pieces and in turn he jumps two of yours. Also, he would force you to jump two pieces then he would jump three of yours. I have learned that you must do trades like these such as 2 for 1, 3 for 2 or even 3 for 1 to win the game.
Another basic strategy is to not move your very back row unless you absolutely need to. This prevents your opponent from getting Kings (the pieces that can move forward and backwards). In order to completely finish the flowchart diagrams, I need to do this research for the computer hard difficulty flowchart.


I also am thinking of adding an 'instructions' page where it tells you how to play Checkers and all the rules. For example, I did not know that if you cannot move a piece then you lose. There might be others that do not know rules such as these.

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